Saturday, 19 May 2018
Kyla: The Most Dangerous Game
I saw a simple sketch by the comic book artist Frank Cho recently, where he created an amazingly dynamic composition with a (for him) very simple sketch.
It got me thinking about composition, and circular composition in particular.
Frank Frazetta sometimes used circular composition, for example in his Winged Terror. More often, he used very strong triangular composition, as in his Conan picture Chained and in Luana from 1973.
Frazetta was a master at capturing movement. Look at his sketch Pellucidar. Note the similarities to Frank Cho's sketch. (You did click the link, didn't you?). Frazetta uses triangular composition in his sketch, and Cho used circular, but look at the way they have captured the movement!
So, why does my picture use triangle composition instead of circular composition? Because I realized that to make the composition circular, I would need to rotate the body of the guy in the space suit so that his body is more or less perpendicular to the viewer.
I goofed! I should have sketched everything out more carefully beforehand. Instead, I pushed on with the picture, and did not consider the whole until it was too late.
A contributing factor was that I wanted to use portrait format. The ideal format for a circular composition would be a square (I think...I am fully prepared to change my mind once I learn a bit more.)
In the end, I decided triangular composition is good enough for me, right now. Maybe I'll go circular next time...or not.
I used the DAZ Studio default HDRI image set at 0.3 strength for ambient lighting, one spotlight behind the characters to light contours, and a second spotlight straight above. I used spotlights with large surface areas, to get fairly soft shadows.
I brightened the green suit quite a bit in post. The trouble with camouflage spacesuits is that...well, they are camouflaged.
Finally, I painted the whole thing in Dynamic Auto-Painter.