Showing posts with label affinity photo. Show all posts
Showing posts with label affinity photo. Show all posts

Sunday, 23 August 2020

Shooting Horrors from the Beyond with Eliza Sica, Part 1

 

When the Sleeper Awakes (a.k.a. The Frozen)

Eliza Sica (Instagram: @eriizas) is an actress and model I had contact with before the pandemic. Recently, we decided to have a carefully socially distanced photo session.

I maintain a catalog of my storyboards in PDF format. I sent it to Eliza, and we set up a meeting at a café in Gothenburg. (Again - a carefully socially distanced meeting.) We went through the storyboards, Eliza selected the ones she was interested in shooting, and we discussed what preparations we needed, and how to do the shoot itself.

We also discussed our contract. Even for a non-commercial shoot, a contract, although painfully boring, is important. Due to the General Data Protection Regulation (GDPR), it is a legal requirement in the EU. Beyond that, a contract makes clear the rights and responsibilities of both model and photographer.

I am slowly gathering material for a book about creative photography, and a contract is important for that reason too. When I send my book manuscript to a publisher, I want to be able to show the contracts too.

 The shoot itself went well, despite a mistake on my side: I hadn't made a shot list! This created extra work, because it meant we had to move the studio flashes much more often than we would otherwise have had to do. Eliza was patient though, so it worked. Next time, a shot list will be a priority on my part.

I got the idea for When the Sleeper Awakes from two different stories, both by by H.G. Wells: The Sleeper Awakes and The Time Machine:
What if a group of people are cryogenically frozen, and forgotten forgotten for many millenia when our civilization collapses. Eventually, the cryotubes begin to fail, and only one remains, when it is discovered by Morlocks...
There is one more source of inspiration: I re-read Morlock Night by K.W Jeter some time ago, and that that inspired me to work on a set of Steampunk Time Travel pictures. That got me thinking about H.G. Wells and his stories, and that eventually lead to When the Sleeper Awakes.

You might wonder where I got hold of an old run-down cryogenic facility, a Morlock, and a couple of desiccated skeletons.

I built the environment using commercially available 3D models. I did quite a bit of customization, adding rust, fungi, and molds.

I created the Morlock by mixing commercially available morphs of a Genesis 8 base character. As for the desiccated bodies...it is probably best you don't know.

Creating the Eliza's frozen look was fun. I studied videos on how to create a frozen look, but in the end, I discarded those methods and went my own way:

I rendered the door of the cryotube separately from everything else, because I wanted to build layers of frost on the body and on the door separately. First I matched luminosity and color tones of Eliza and the cryogenic tube. Then I desaturated Sica's skin, and added several layers of frost to skin and hair. After that, I added frost to the cryogenic tube door in the same manner.

For pictures like these, I often use Dynamic Auto-Painter to create a very colorful digital painting version, which I then blend in with the original picture. That gave the picture its final, very strong colors.

The Horror in the Library

The Horror in the Library is of course inspired by H.P. Lovecrafts Cthulhu mythos. Again, both the thing lurking in the shadows and the library are commercial 3D models.

The main thing to get right here, was the light on the monster. I wanted to show that it was definitely not human, but I also wanted to hide the face. What we do not see can be more frightening than what we do see.

There are many more pictures coming up the next few weeks, and perhaps months, given how slow I am when editing.

Long medium to long range plans for the pictures include the book I mentioned, and also exhibitions. For now though, I'll focus on editing the other pictures from the photo session.

Be seeing you!

Tuesday, 23 July 2019

King Kong VIII: Protector, or How to Create a Dirty Picture

King Kong VIII: Protector is a storyboard for a future photo session. Creating storyboards allows me to catch and correct errors, and to communicate ideas with models and other people who help me create the pictures.
As you know, I draw inspiration from many different sources when I plan and create pictures. The picture above is a good example:

The basic idea and composition is from the 2005 version of King Kong. As discussed in earlier King Kong/Skull Island posts, I am taking a look at what the island might have been before Kong, during the 3,000 years humans and gorillas have lived on the island.

I do have a tendency to trip over my own love of the movies though, and recreate scenes from them, rather than using them to jump start my imagination.

Why an albino gorilla? Well, it could have been because I watched Rampage a little over a week ago, but it wasn't. The real reason was contrast. In the King Kong movie, Ann Darrow is blond, and wears clothes that are mostly bright in color. That means she shows up in bright contrast to Kong, when she stands in front of him.

My protagonist in the storyboard is much darker, and would be almost invisible against a dark background. Something had to change, and I chose to change the color of the gorilla.

Another difference is that the character in my picture is armed, and prepared to fight back. This suggests a slightly different relationship with the gorilla than the one Anne Darrow had with Kong. More of a cooperative partnership, where they help each other survive.

Getting Dirty!

There is one important thing i got from Rampage: Dirt! If you look closely at a picture of George, the giant albino gorilla in Rampage, the fur is matted an full of dirt, little twigs, and generally icky stuff that can get caught in long gorilla fur.

The gorilla model I used is excellent, but it is also squeaky clean, so I dirtied it up quite a bit. for the gorilla, I created a layer for the dirt, and then used a couple of different texture brushes to paint the dirt in. I changed the blend mode to Soft Light and reduced the opacity to 50%, to make the dirt blend in with the fur. I then created a second dirt layer and repeated the process.

Speaking of dirt, 3D images tend to have a look that is way to clean to look realistic. I tried to fix the overall look by taking the picture rendered in Daz Studio, repaint it in Dynamic Auto-Painter PRO 6, and then use the painted version as a Soft Light overlay. This dirtied up the trees and the ground a little bit, while also adding a smudge of dirt here and there to all three characters in the picture.

Growing Grass

I used only a few trees for the background, but I created many instances, to make them look like a whole forest. You can create instances manually in Daz Studio, but I had great help from Scatter Pro. Scatter Pro made it easy to create lots of trees, distribute them over and area, with random variation in placement, size, and rotation.

I did the same thing with the larger tufts of grass, but the ground still looked too flat and sterile. To combat that, I added a grass mesh. When that still did not help, I painted in some extra grass in post.

Frankly, the ground still looks to flat and sterile. I am considering reworking it in two ways:

The first is to simply use a photo of a meadow. That would give me the most realistic results, but it will be a challenge to mask the gras, so I can put objects behind it.

The second solution is to experiment with the new hair system in Daz Studio 4.11, to see if I can use that to create reasonably realistic grass.

There is a third option: Blender 2.80. However, Blender will probably take me about a year to learn, and only if I put in a lot of effort, so if I go that route, there won't be any quick results.

The Original

For the purpose of comparison, here is the original render, straight out of Daz Studio.


The Daz render had a transparent background. I used an old photo of a forest to provide background for the image. Note how much cleaner this picture looks than the finished version. Way too clean.

In addition to the changes already mentioned, I increased the contrast, reduced the saturation, and changed the color temperature to make the light a bit more like evening sunlight.

I also cropped the picture from a 2:3 to a 1:1.85 aspect ratio, partly to get rid of unnecessary foreground, and partly to give the picture more of a movie look.

Getting It Right the Last Time

I almost never create a great picture on my first try, and if I do, it has as much to do with luck as with skill.

It is very difficult to correct your mistakes unless you see them, and you won't see them until you have created a picture. Thus, the first version of a picture is usually not very good in and of itself, but it is an excellent aid to creating a better picture.

Painters often recreate the same basic picture over and over again, continuously changing and improving it as they go. Sometimes there are big changes, sometimes just minor tweaks, but the willingness to iterate is the key to improving.

I am, I must confess, a bit lax in this regard. I tend to get new ideas faster than I can create storyboards for them, and much faster than I can organize photo sessions. The result is a certain sloppiness, that ultimately can hold me back from developing as a photographer and as an artist. I tend to be too happy when I express an idea, to worry about details.

This is a weakness, and this time, I'll try to fix it. I'll make a new version of this picture correcting the things I am not happy with, just like a painter would do. There are plenty of things that can be improved, but there is one thing in particular that I find annoying about this version?

Can you guess what it is? If so, comment!

The first version may not be perfect, but I am determined to get it right the last time.

See you!



Sunday, 23 September 2018

Kyla: A Gift for the Queen

A Gift for the Queen
Much as I like the Fantasy art of the 80's, there are some things that disturb me. For example, the frequently recurring theme of subjugation of women by implied or overt force. While Fantasy art may have improved a bit, I do have some doubts whether society at large has become more gender balanced, or if the gender biases and prejudices are merely better hidden.

One way to bring gender issues to the fore, is to flip the roles around, so I did.

If you want to see a couple of variants of this picture, check them out at ArtStation.

Sunday, 12 August 2018

Öland Nudes III: Eve

Öland isn't the Garden of Eden, but it is a beautiful island. The landscape is to a large extent open grassland. Here and there you will find small forests of windblown trees.

Eve started out as a jungle theme picture, but I changed my mind early on. I wanted to connect the picture to one of my ongoing series, so it was either adding spiders and turn it into an Arachnophobia picture, or change the setting to Öland, and make it a part of the Öland Nudes series. I chose the latter.

Sometimes I wonder if you have to be lonely to do any kind of artistic work. I wrote my first book in 2008-2010, during a period when I felt very lonely.

Since then, I have found that I am more productive during periods of loneliness and sadness. When life takes a turn for the better, the urge to create does not disappear, but it is muted. Perhaps because I feel I may have a future, may not just survive, but live and be happy, after all.

I started a new job a week ago, and I feel pretty good about it. I'll be busy working, something I really look forward to.

That leaves less time for photography, and all the weird stuff I do to create my pictures. I probably won't have time to write another book either, at least not for some time.

The one project I want to return to and focus on this year, is Alice: Demon's Gate. We'll see if I can manage a full time job, and work on a graphic novel at the same time.

Friday, 10 August 2018

Gothenburg Nudes XII: Naked Juice Bar

The 12th, and probably final picture in the Gothenburg Nudes series. I started the project because I was a bit tired of seeing pictures that objectify women. I wanted to create a series of nude pictures where nude human bodies are just appreciated for what they are: beautiful.

I have done that to the best of my admittedly meager abilities. It is time to move on to something else, unless, of course, I come up with an interesting idea.


Friday, 20 July 2018

Pictorialism vs. Neo-Pictorialism vs. Contemporary Pictorialism

Bareback Riders - Pictorialist Version
In this article I will use the same basic photo to create three very different pictures, a pictorialist version, a neo-pictorialist version, and, for want of a better term, a contemporary pictorialist version.

Hang on! You are in for a ride!

The slow bit: A brief history of pictorialism

 Pictorialism is a photographic style that was popular from 1885 to about 1920. The style all but disappeared for a long time, but it was rediscovered in the 90's.

The rising interest in the original pictorialists and their pictures, also kindled an interest in recreating their style. Behold, neo-pictorialism was born!

Neo-pictorialist pictures are stylistically very similar to pictorialist pictures, but there are important differences. If there weren't, this article would end here.

What about contemporary pictorialism? First of all, I invented the term. There are people today, who do what the pictorialists did a hundred years ago. Because there is a 100 year gulf separating the original pictorialists from the contemporary ones, the technology has changed, our society, and social norms, have changed. Therefore, a contemporary pictorialist picture can look very different from a pictorialist picture from 1918.

Enough with the history lession! Let's get on with creating the pictures!

The boring base photograph

Base Photo: Bushes and Borgholm Castle
The base photograph is a picture of some boring shrubs. You can see the Borgholm Castle in the background, but as castle photos go, this one is pretty much a dud. The castle is very interesting, but you cannot see that in this picture.

Let's take this unremarkable photo, and have some fun with it!

Neo-pictorialist version

Bareback Riders: Neo-Pictorialist Version. Note the absence of horses and riders.
Let's begin by giving the picture the neo-pictorialist treatment. When people talk about creating pictorialist pictures today, they usually mean neo-pictorialist pictures.

Neo-pictorialism is mostly a technical exercise. The objective is to make a picture stylistically similar to an old pictorialist picture. The closer you get, the more you have succeeded.

Pictorialists in the early 20th century wanted to evoke emotion. They wanted to create art. To do that, they turned to painters for inspiration. Consequently, they often wanted their pictures to look like paintings.

To create painterly effects, the pictorialists used a great variety of tricks. Anything that worked was okay to use. They often blurred their pictures, they hand-colored them, dodged, burned, used early composition techniques...

Neo-pictorialists recreate the look of the pictorialist photos, much like historical reenactment societies recreate old battles.

Thus, if we take our base photo, and make it look stylistically like a pictorialist photo, then we have a neo-pictorialist photo.

Why are there no horse and riders in our neo-pictorialist version of the photo? Because there is no reason to have them there. Only the style is important. The content does not matter, as long as it does not look too modern. Consequently, neo-pictorialist pictures are often pictures of nature, landscapes, forests. A really old car is okay to shoot, but a modern car is not. To some neo-pictorialists, shooting with old lenses and using the original processes is a matter of pride.

Pictorialist version

Bareback Riders: Pictorialist Version
In the pictorialist (1920) version of the photo, the style is exactly the same as in the neo-pictorialist version, but the content is different. Why?

Because, to a pictorialist, content was important. Pictorialists asked questions like:

Is it beautiful?
Is it scary?
Does it tell a story?
Does it convey an idea?
...and so on

A pictorialist uses whatever means available to further the purpose of the picture. It is that simple.

They did not care about using the "correct" process, or whether the picture conformed to genre conventions. They used whatever means they had. The style is as much a result of technical limitations, as of aesthetic considerations.

For this picture, I have stuck with the convention of making the photo look like a painting, but the technique I use for doing so is completely modern. In case you are curious, I used Dynamic Auto-Painter, a tool that analyses the photo, and with a little guidance from me, recreates it from scratch, as a painting.

Making their pictures look like paintings was a means to an end, not an end in itself. It was a convenient way to help viewers relate to the photos by relating the photos to something the audience already knew. (A bit like when the iPhone was introduced. The iPhone is a miniature mobile multi-purpose device. Most of the time it is used, it is used as something other than a phone. Calling it a phone made it easier for people to relate to it.)

Nudes are common in pictorialism because the nude human form evokes feelings. Most pictures are of nude women, because most of the photographers were male. There are exceptions though. There were female photographers, and photos of nude males.

Note the difference between pictorialist and neo-pictorialist:
  • The pictorialist uses cutting edge technology and processes to express emotion and ideas.
  • The neo-pictorialist tries to emulate the results of processes used by pictorialists in the period 1885-1920.
What would a pictorialists do today? I am glad you asked.

Contemporary Pictorialism

Bareback Riders: Contemporary Pictorialism
A contemporary pictorialist would ask the same, or similar, questions that a pictorialist would:

Is it beautiful?
Is it scary?
Does it tell a story?
Does it convey an idea?
Do I have to ask exactly the same questions a pictorialist would have asked 100 years ago? (Hint: The answer is NO!)


If you have read my blog posts about the Gothenburg Nudes series, you know that the basic idea was to separate nudity and objectification, for the purpose of making room for appreciation.

This basic idea guided the design of each picture, and of the series as a whole. The Öland Nudes series uses the same basic idea, but it is tailored for a slightly different audience.

People tend to relate to places they know, so I use familiar locations to trigger interest, before I hit t
hem with abstract concepts.

I admit, it does not work perfectly. Some people see nipples, and after that, they see nothing else. This happens both with those who like nipples, and those who don't. Neither group is my target audience.

My target audience is the group of people who appreciates both the beauty of the human form, and abstract reasoning...and especially those who either live in Gothenburg or on Öland.

If you live elsewhere, please do not feel left out. You can appreciate Gothenburg and Öland even if you do not live there.

That is the difference between pictorialism, neo-pictorialism, and contemporary pictorialism as I see it. Feel free to disagree. If you do, please also feel free to comment. I am interested in your opinion, whether your argument changes my mind or not.

Sunday, 15 July 2018

Author Portrait: Fred Brooks

Fred Brooks
I had the great honor to photograph Fred Brooks recently. Fred Brooks is the author of The Mythical Man-Month, one of the most famous project management books of all time. The book inspired what later became the agile movement in software development.

In addition to writing several very influential books, Fred Brooks is one of the great computing pioneers. He worked at IBM, on developing the IBM 360 series, and it was his idea to switch from using 6 bit to 8 bit bytes. This change made it possible to support lowercase characters, something computers had not done before.

Brooks founded the computer science department at  University of North Carolina at Chapel Hill, where he is still active.

I read The Mythical Man-Month many years ago. I was interested in agile software development, and Fred Brooks was a favorite author of my favorite authors of books about agile. Meeting Fred Brooks was great, even though the meeting was very brief.

The photo shoot was a panicky thing. As sometimes happens, I had set everything up for the shoot in one location, and then had to shoot very quickly, in a completely different location, that was unsuitable for photography, to say the least.

This happens from time to time. When it does, you simply do your best.

Tuesday, 10 July 2018

Gothenburg Nudes XI: Reflections at the Pond

 Reflections at the Pond is the eleventh picture in the Gothenburg Nudes series.

I had planned a visit to the Gothenburg Botanical Garden to find a suitable environment for one of the pictures.

Two of my friends in Photo Meetup in Gothenburg, Kristina Johansson and Sina Farhat arranged a Short Depth-Of-Field themed meetup in the Botanical Garden. That was perfect for me. It was an opportunity to dust off my macro lens, which was long overdue. Even better, it was an opportunity to meet a few of my friends.

I do meet my friends more often than I bring out the macro. Still, meeting them was long overdue too.

And, I got to photograph two birds with a single click. (Killing them with a single stone sounds too harsh.) After practicing shooting with short Depth-Of-Field, we went exploring for a bit. I got separated from the others, stumbled on to a pond where the water was a still, perfect mirror, and...voila! I had exactly the environment I was looking for.

After shooting the pond, I discovered I was actually just a few meters from the rest of the gang. I joined them, and we left the garden together.

If you want to see how I created the picture, check out the project at ArtStation.

Wednesday, 27 June 2018

Gothenburg Nudes VIII: At the City Library


The Gothenburg City Library is important to me. I love books. I like the café, where I sit and work from time to time. Did I mention I love books?

So, I had to include at least one picture from the City Library in the Gothenburg Nudes series. This is the one...except, maybe it isn't.

When I work on a picture I often get ideas for more pictures. That is what happened when I worked on this one. So, maybe I'll make another City Library picture. Maybe two...

I think I need to go back to the library real soon, and see if I can come up with a couple more ideas.

Monday, 25 June 2018

Gothenburg Nudes VII: Bathing Women

I am used to cloudy, windy, and rainy Gothenburg summers. This year, we are having a great summer. Thus...bright, sunny pictures to reflect my bright sunny mood.

I am getting more and more convinced I should recreate at least some of the pictures in this series with live models. It'll be interesting to study the differences.

I published a couple of these pictures in a Swedish art forum on Facebook recently. This sparked an interesting discussion on the importance of art that pushes boundaries. Depending on your point of view, a picture of nude people bathing, or engaged in other activities, is nothing especial, or it can make your brain explode. A picturecan be beautiful, unremarkable, or immoral, depending on who views it.

What art can do, is provide us with a new perspective on what is acceptable, and what is not. I see a lot of pictures, ostensibly art, that are objectifying, and that denigrate people, especially women. I want to help provide a counter-weight to that, by showing that nudity is not the same thing as objectification.

If you are interested in how this picture was created, check out ArtStation. There you will find a sequence of pictures that shows the process in a bit more detail.

Oh, if you are interested in how a painting helped change our view of sexuality, and made us a little bit more open-minded, check out this Wikipedia article about Le Sommeil, by Gustave Courbet.

Sunday, 3 June 2018

Gothenburg Nudes II: A Stroll in the Park


After publishing Walkabout, I decided to get out a bit more, and to bring my camera. I wanted to shoot reference photos at easily recognizable locations in Gothenburg. Maybe I could turn those quite ordinary locations into something more interesting.

I have done similar things before, but mostly for Fantasy and Science-Fiction themed photos. This time, I wanted to continue exploring nude art.

While I sometimes do model shoots with traditional model poses, I usually prefer pictures with people who do not look like they are posing. I want the camera, and me, to be as unobtrusive as possible.

The same thing goes for a 3D picture or digital painting. I like people who do their own thing, without the need for approval from me or anyone else, and that shows in my pictures.

Please do not get me wrong. We all need to be appreciated, for what we do, and for who we are. I believe it is far better to find people who do appreciate you for being you, and for pursuing your interests, rather than you trying to adapt what you do and who you are to someone elses notions of what is interesting, attractive, and otherwise worthy of notice.

If you deviate from the norm in a noticeable way, you probably won't find many people who really appreciate what you are, so try to be careful to appreciate them in return. It is worth the effort. I know, both because there are people in my life whom I appreciate very much. Sadly, I have sometimes let friendships, and other relationships slip, and I am the poorer for it.

With the Gothenburg Nudes series of pictures I want to capture the feeling of just appreciation beauty, seen and imagined. I want to spice up the ordinary a bit, which is why I have chosen various locations in Gothenburg as locations for the pictures.


Thursday, 24 May 2018

Walkabout (a.k.a. How to apply The Art of War to Photography)

Cheng/Chì (Ortodox/Unortodox) is an idea from Sun Tzu's book The Art of War, that says that to win a battle, you need two things: Ordinary military forces, doing the tried and true things, and unorthodox forces, creating an element of surprise. The principle can be applied to any other art, as well as the art of war.
I used to do a lot of street photography. It is an easy way to get started in photography, but it is also one of the most difficult photographic genres for the simple reason that most of the time, there is nothing noteworthy to shoot.

I followed the rules when shooting street photos, but I also started doing other kinds of photos. Still with a city environment as background, but with a dinosaur, or a spaceship, slipped in to make the picture more interesting.

I haven't done that in awhile, so maybe I should start doing it again.
Technically, this picture is mostly an exercise in tone mapping and saturation mapping. I started using the techniques recently, and I am not entirely happy with them yet. Next time, I intend to work in 32 bit mode all the way through the process, to see if that makes a difference.

Practice

Knowledge is of no value unless you put it into practice.
Anton Chekhov
You may wonder, "why so many nudes lately?" Good question. I wish I had a really good answer, but I don't. Here is the closest I can come at the moment:

When I started with photography, I shot a lot of flowers to learn the basics of composition, and how to handle my camera in various lighting situations. I mean a lot of flowers! I shot more than 8,000 the first year, and more than 13,000 the second year. I was out shooting three times a day, every day.

After that, I was kind of done with flowers, but I had learned a bit about photography. After that, I did street photography, model photography, macro photography, levitation photography, flesh manipulation photography, portrait photography, some art photography, even tried my hand at pin-up photography.

Now, with nudes, I have found something as interesting to me as horror, Science-Fiction, and Fantasy photography. I want to learn more, and I want to integrate the nudes with the kinds of photography I've done earlier.

I have always been that way. I used to be a programmer, so I learned programming languages, then techniques of Object-Oriented programming, then design patterns, then project methodology, then systems thinking, queueing theory, Theory Of Constraints, statistics, military strategy, Chinese and Japanese military strategy...

And, I integrate it. I synthesize.

While I do not intend to do 21,000 nude pictures, there will probably be quite a few more, before I have integrated them fully in my repertoire.

Cheng/Chì

“Engage people with what they expect; it is what they are able to discern and confirms their projections. It settles them into predictable patterns of response, occupying their minds while you wait for the extraordinary moment — that which they cannot anticipate.”
― Sun Tzu, The Art of War
If you read the picture caption, you already know that Cheng/Chì (Ortodox/Unortodox) is an idea from Sun Tzu's book The Art of War, that says that to win a battle, you need two things: Ordinary military forces, doing the tried and true things, and unorthodox forces, creating an element of surprise.

The principle can be applied to any other art, as well as the art of war. So, in the picture above, the street with all the ordinary people is the cheng, and the nude woman is the element of chì.

So, now you know how to apply the Cheng/Chí principle from Sun Tzu'z The Art of War.

Get out there and practice!

PS. The GDPR Thing!

You might wonder whether a picture like the one in this article breaks the new General Data Protection (GDPR) law. It does not. Journalistic images and art are exempt from the rules. That means it is okay to do street photography, it is okay to create digital paintings from street photographs, and it is okay to manipulate a photo taken in a street, if the purpose is to create a piece of art. You can read up on GDPR here.

Saturday, 19 May 2018

Kyla: The Most Dangerous Game


I saw a simple sketch by the comic book artist Frank Cho recently, where he created an amazingly dynamic composition with a (for him) very simple sketch.

It got me thinking about composition, and circular composition in particular.

Frank Frazetta sometimes used circular composition, for example in his Winged Terror. More often, he used very strong triangular composition, as in his Conan picture Chained and in Luana from 1973.

Frazetta was a master at capturing movement. Look at his sketch Pellucidar. Note the similarities to Frank Cho's sketch. (You did click the link, didn't you?). Frazetta uses triangular composition in his sketch, and Cho used circular, but look at the way they have captured the movement!

Stunning!

So, why does my picture use triangle composition instead of circular composition? Because I realized that to make the composition circular, I would need to rotate the body of the guy in the space suit so that his body is more or less perpendicular to the viewer.

I goofed! I should have sketched everything out more carefully beforehand. Instead, I pushed on with the picture, and did not consider the whole until it was too late.

A contributing factor was that I wanted to use portrait format. The ideal format for a circular composition would be a square (I think...I am fully prepared to change my mind once I learn a bit more.)

In the end, I decided triangular composition is good enough for me, right now. Maybe I'll go circular next time...or not.

I used the DAZ Studio default HDRI image set at 0.3 strength for ambient lighting, one spotlight behind the characters to light contours, and a second spotlight straight above. I used spotlights with large surface areas, to get fairly soft shadows.

I brightened the green suit quite a bit in post. The trouble with camouflage spacesuits is that...well, they are camouflaged.

Finally, I painted the whole thing in Dynamic Auto-Painter.

Thursday, 17 May 2018

Kyla: The Hunting of the Snake


The title of this piece, The Hunting of the Snake, is a horribly bad pun. I got the idea from Lewis Carrol's poem The hunting of the Snark.

There are many different interpretations of the poem. Lewis Carrol was once asked if it was an allegory for the search for happiness, and he wrote in a letter that it was.

I have always been fascinated by the last two verses:

 They hunted till darkness came on, but they found
   Not a button, or feather, or mark,
By which they could tell that they stood on the ground
   Where the Baker had met with the Snark.

In the midst of the word he was trying to say,
   In the midst of his laughter and glee,
He had softly and suddenly vanished away—
   For the Snark was a Boojum, you see.

Happiness is a Snark. We hunt for it, but when we catch it, it may well turn out to be a Boojum.

Well, unlike the Baker, at least most of the time, we can survive the Boojum, and live to hunt another Snark. Some of us even find it.

In case you wonder, I made the picture first, and came up with the title, and thus also the interpretation, afterwards.

I suppose, it is a case of cause following effect.

Technically, I created the original picture in Daz Studio.


I used three lights for this picture:
  • The default DAZ HDRI environment, set at 0.3 strength. This gave me a basic low level ambient lighting. The level you can see in the background.
  • A spotlight with 10x10 m area, placed 10 m straight above Kyla and the Constrictor. This gave me a fair amount of light on the trees beyond the large fallen one, and brightened Kyla and the constrictor a bit.
  • A smaller spotlight, 5x5 m, 8 m up, with a more narrow beam of light, focused on Kyla and the constrictor.
The end result is that the further away you get from Kyla and the snake, the darker the picture becomes. Some of my recent pictures have had to flat lighting, and I wanted to fix that.

I painted the picture using Dynamic Auto-Painter.

Here is the first version. I wasn't quite happy with it. I think you can see why:


In this version, the background trees are almost obliterated by the muddy, brown underpaint. I had decided to leave reduce the detail in the background, but the DAP default was a bit too much.

Simple solution: I did a bit of post brushwork in DAP. The reason I mention it, is because if you do the same, do set the opacity of the brush down a bit. The postprocessing brushes have higher default opacity than the same brush used while DAP is autopainting. This can trick you into making postprocessing effects too strong.

Tuesday, 1 May 2018

Kyla: Interrupted Service


I noticed that I was slipping back into my old habit of showing a scene either before, or after, something happens, but not during. So, I decided to break the habit.

My previous Kyla blog post showed her facing off with a giant Deep One, built more like the Abomination than the creatures H.P. Lovecraft describes.

I wrote that I would trim the Deep Ones down a bit, and that is what I did. I kept the bodybuilding one, but all the others are a more normal size. As you can see, I also made sure that particular Deep One won't bother anyone again.

I do have a couple more ideas for a large Deep One though, so he just may reincarnate...eventually.

The title Interrupted Service is a joke. My son would tell me it is a very lame joke, if I asked him about it, so I won't.

If you look to the left, you'll notice a foot and a pair of legs. I won't tell you who it is, but it is the same guy who is in trouble over here. Click the link if you are curious. Some people just won't stay rescued.

I had quite another idea in mind when I started out with this picture, but I got into trouble, and decided to simplify a bit. I haven't given up on the original idea though, so I might do some more work on the same theme.

Saturday, 28 April 2018

Kyla vs. Deep One (Cthulhu Mythos Meets Cavewoman)


One more Kyla picture. Kyla vs. a Deep One. A very, very muscle-bound Deep One. :-)

The interesting thing to me, is that if I can create a passable Deep One, it opens up a whole range of storytelling. The Cthulhu mythos provides rich, and partially copyright free (check very carefully what is free to use, and what is not, if you do anything commercial) material to base stories on, or to weave in as story elements.

I will hold a Photos Inspired by Books event on the 12th of May, in Gothenburg. This picture isn't a photo, of course, but the important thing is the sources of inspiration. In this case:
  • The Cthulhu Mythos created by H.P. Lovecraft, and developed by many different writers.
  • Marvel/DC Comics superhero comics. Yeah, there is a reason for those overdeveloped muscles. Check out Marvels Abomination.
  • The Cavewoman comic by Budd Root. Technically, Cavewoman belongs to the Lost World literary genre, which is a sub-genre of Science-Fiction. By the way, so does Jurassic Park and King Kong.
So, there are three major literary sources of inspiration for this picture. I believe that in order to create something new and interesting, whether it is a picture, or anything else, you need to stoke the fires of your imagination with many different kinds of fuel. Indeed, creativity is the ability to deconstruct those sources, in order to build something new.

There is more of course. I have written before, about how Kyla herself is a result of playing with genre conventions, and flipping gender roles. Kyla fights monsters, she is no damsel in distress. (She has been quite distressing to some people in Facebook art groups though, who prefer more demure, and more fully dressed, women.)

A little bit about the technical side of creating the picture:

The Deep One is a Michael 4 3D mesh with Creature Creator and The Freak morphs. I used the Daz Studio Leather shader for the skin, and changed the skin color.

I rendered with Iray in Daz Studio, tweaked the picture (strategically placed hair and a bit extra brightness and contrast) in Affinity Photo. I worked in 16 bit mode to get a little bit of extra punch in the colors.

Finally, I painted the whole picture in Dynamic Auto-Painter.

Just like there were three different sources of inspiration for the idea, there were three different tools that contributed to creating the actual picture.


Here is the original 3D scene, as I built it in Daz Studio. Whether you prefer the painted version or the original is a matter of taste really. (I doubt anyone who does not like either reads this far.)

While working on this picture, I was actually more concerned with the lighting than the scene itself. The reason? Because this picture is a warmup picture for a slightly more complex picture that I haven't done yet.

Be seeing you!

Wednesday, 25 April 2018

An Afternoon in Pal-Ul-Don (Aspect Ratios, Stephen Spielberg, and Facebook Click Optimization)


Pal-Ul-Don is a Lost World from Tarzan the Terrible a novel by Edgar Rice Burroughs. This scene is not from the book, but loosely inspired by it.

My pictures are inspired by what I read, the movies I see, comics, conversations I have with other people, and of course my own experiences.

Technically, a picture like this is much easier to create than you think. I am a photographer (well, when I am not a systems thinker that help organizations improve their processes and their organizations). When I create a picture like this, I think like a photographer, and to a large extent, work like a photographer.

For example, you may have noticed that this picture has a slightly different aspect ratio from what you are used to. That is because it is 1.85:1, which happens to be the aspect ratio Steven Spielberg chose for Jurassic Park.

Why did he do that? Movies are usually shot in a 2.4:1 aspect ratio, making the pictures very wide. his is great for a lot of things, but it gets cramped for a dinosaur that is very high.

The picture above compares the 1:85 aspect ratio Stephen Spielberg chose for Jurassic Park with the 2:3 ratio common in photography, and the 2.4:1 ratio of most movies.

If you want a T-Rex to look good, go with 1:85!

...except, of course, when something else works better. The Jurassic Park movies have been shot in a variety of different aspect ratios. Jurassic World was shot in a non-standard aspect ratio, 2:1.

If you are working in 3D, don't forget that you may need to adjust the focal length of your camera to get good results. Daz Studio uses 65mm lenses by default. For An Afternoon in Pal-Ul-Don I used a 50mm lens. Jurassic World used mostly 30mm and 60mm.

A bit of trial and error works wonders here. I decided what I wanted in frame first, then set the aspect ratio, and adjusted focal length and camera position until I was happy.

Speaking of happy...


If you value likes on Facebook more than you value creating a good picture, you might want to use the photography portrait aspect ratio, 3:2.

Because Facebook uses a narrow column for posts, using portrait format maximizes screen space.

To really see and experience the impact of a landscape format picture on Facebook, it is necessary to enlarge it by clicking on on it. Most people won't do that, even if you have created a great picture.

Instead, to maximize likes, you will either have to butcher your image and crop it down to portrait format, or design your picture for portrait format from the start.

With 3D, you can create a set of cameras using different aspect ratios, and use them to create different versions of the same scene.

Me, I am bull-headed and tend to go with the aspect ratio I like best on a picture by picture basis, even if it means the pictures won't get as popular on Facebook.

Saturday, 7 April 2018

The Tunnel

I started working on The Tunnel about a year ago. The photo is a selfie I shot in a tunnel under a railroad a couple of kilometers from where I live.

I set my camera up on a tripod, took a remote triggered hotshoe flash in my hand, set the camera timer for 10 seconds, and ran like crazy to get into the right position in time.

It took several tries, but finally I had a shot that was good enough.

I wnt to a fish store and shot octopus tentacles. However, that did not work out as I had hoped. Dead octopi don't pose well.

After several tries, I finally put the picture aside. I realized I would have to try something else.

Awhile ago, I started using Daz Studio to compose 3D scenes. That got me thinking about using a 3D model of an octopus to create the picture you see. A couple of days ago I gave it a try.


With Daz, it was relatively easy to position the tentacles.


What you see here are the rendered tentacles, right out of Daz Studio.


I composited, added shadows, and relit the picture in Affinity Photo.

At this point, I had a so-so photo composite. It did not quite work as a photo, because the tentacles looked a bit artificial to start with. Also, the photo was a bit too clean. I wanted a dirtier tunnel.

Filters in Affinity Photo, Photoshop, and most other tools, do a mathematical transformation of the image. In many situations, that is exactly what you want.

However, I wanted a more painterly feel. At this point, I had two ways to go:
  • Use the Paint Mixer tool in Affinity Photo to paint the whole picture manually. That works very well, but it is also very time consuming.
  • Use Dynamic Auto-Painter to paint automatically, with manual input only where necessary. Much faster, nearly as fun, and arguably, better results. (Depending on how good an artist you are.)
I went with Dynamic Auto-Painter, and created the picture at the start of this blog post.


I also created a couple of variations. The very dark one you see here is actually closer to what I had in mind originally.

My son thinks this is the best version because "what you cannot see is scarier than what you can see."

He's got a very good point.

Because the picture is so dark, it can appear almost completely black on some monitors though.


I created an in-between version, darker than the first, but brighter than the second.

Which version you prefer, is of course up to you.

You can find these pictures, and a portfolio I am building, at ArtStation.

Monday, 19 March 2018

Lost World I: Dangerous Shadow


I have had the idea for this one in my head a couple of days. The idea is that sometimes, you have to knowingly walk into danger, and take on something that may be too big for you to handle.

This is one picture that I'd like to make a photographic version of. We'll see how that works out.

Where do you get inspiration for a picture like this? Well, I got it from several different sources. The Lost World theme is from books like Arthur Conan Doyle's book The Lost World, and Michael Crichton's Jurassic Park. Edgar R. Burrough's Tarzan and John Carter books are also strong influences.

In case you are wondering about the nudity: It's the norm on Barsoom, where John Carter had his adventures. Also, I budget my 3D projects carefully, and appropriate clothes weren't in the 3D budget for this month, and because I am still trying to figure out how to do nude art.

There are of course artists that have inspired too. The somewhat exaggerated proportions of the woman is inspired by the art of Boris Vallejo, Julie Bell, and Frank Frazetta. The situation, with impending danger, owes more to Joe Jusko, and perhaps FrankCho. (Frank Cho would probably have turned the idea into slapstick comedy.)

Technically, I am a photographer, not a painter, so I take a photographer's approach to creating pictures. That is, I do not create stuff. I take existing stuff, and arrange it on a scene in front of a camera, and take a picture. It just so happens, this time I used 3D objects. and the scene was created in Daz Studio.

Oh, I did a bit of post processing in Affinity Studio and Dynamic Auto-Painter. Dynamic Auto-Painter is quickly becoming a favorite of mine.

I do have a couple of more ideas on the same theme, so this may well turn into a short series of pictures.